Burnout 2: Point of Impact

Burnout 2: Point of Impact

Official UK cover art
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Series Burnout
Engine RenderWare
Platform(s) PlayStation 2, Nintendo GameCube, Xbox
Release date(s) PlayStation 2
  • NA September 30, 2002
  • EU October 11, 2002
  • JP April 1, 2004
GameCube
  • NA April 9, 2003
  • EU May 9, 2003
Xbox
  • NA May 1, 2003
  • EU May 9, 2003
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution DVD, Nintendo optical disc

Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the GameCube in early April 2003. It was then released on the Xbox in late April of the same year in a special edition developer's cut, with improved features.[1]

Contents

Gameplay

The basic goal of Burnout 2 is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.

Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles. There is also a police mode where one must wreck a criminal's car to arrest him, unlocking the car.

The game contains few glitches such as "the teleport glitch," where the car being driven flies off the edge of a mountain or bridge, and ends up in a higher position where they were before, and the "flying truck glitch," which happens in crash mode when a large truck has its front turned sideways at a ninety degree angle, and becomes airborne.

The Xbox version is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live in a Burnout game.[1] The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.

Release

To promote the game, Acclaim offered to reimburse any driver in the United Kingdom who received a speeding ticket. Following a negative reaction to this from the UK government, the plan was canceled.[2]

References

  1. ^ a b http://www.gamezone.com/news/05_01_03_09_59AM.htm
  2. ^ http://www.entertainmentopia.com/scripts/displayGame.php?id=13
  3. ^ "Aggregate score for GameCube at Game Rankings". http://www.gamerankings.com/htmlpages2/561501.asp. 
  4. ^ "Aggregate score for Xbox at Game Rankings". http://www.gamerankings.com/htmlpages2/561502.asp. 
  5. ^ "Aggregate score for PlayStation 2 at Game Rankings". http://www.gamerankings.com/htmlpages2/561494.asp. 
  6. ^ "Aggregate score for GameCube at Metacritic". http://www.metacritic.com/games/platforms/cube/burnout2pointofimpact. 
  7. ^ "Aggregate score for Xbox at Metacritic". http://www.metacritic.com/games/platforms/xbx/burnout2pointofimpact. 
  8. ^ "Aggregate score for PlayStation 2 at Metacritic". http://www.metacritic.com/games/platforms/ps2/burnout2. 
  9. ^ "Xbox review at Gamespot". http://www.gamespot.com/xbox/driving/burnout2pointofimpact/review.html. 
  10. ^ "GameCube review at Gamespot". http://www.gamespot.com/gamecube/driving/burnout2pointofimpact/review.html. 
  11. ^ "PlayStation 2 review at Gamespot". http://www.gamespot.com/ps2/driving/burnout2pointofimpact/review.html. 
  12. ^ "PlayStation 2 review at GameSpy". http://ps2.gamespy.com/playstation-2/burnout-2-point-of-impact/572151p1.html. 
  13. ^ "GameCube review at GameSpy". http://cube.gamespy.com/gamecube/burnout-2-point-of-impact/5811p1.html. 
  14. ^ "Xbox review at GameSpy". http://xbox.gamespy.com/xbox/burnout-2-point-of-impact/5812p1.html. 
  15. ^ "PlayStation 2 review at IGN". http://ps2.ign.com/articles/372/372031p1.html. 
  16. ^ "Xbox review at IGN". http://xbox.ign.com/articles/399/399946p1.html. 
  17. ^ "GameCube review at IGN". http://cube.ign.com/articles/392/392014p1.html. 

External links